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- MicroLink Personal Computer Users' Group
-
- Presents
-
- Shut The Box
-
- v1.1, Copyright 1989, Bob Lancaster
-
-
- INTRODUCTION
-
- From coins covering numbers scratched into the deck of a fishing
- boat to the high-tech glitz of the TV game show High Rollers, Shut
- The Box in its many guises has been around since the 18th century,
- when it is thought to have been invented by fishermen in the
- Channel Islands.
-
- Its simplicity (very young children easily understand and enjoy
- it), coupled with the fun of trying to "beat the odds" have made it
- an old standard, especially in the British Isles, where it remains
- a popular pub game to this day.
-
-
- EQUIPMENT REQUIRED
-
- Shut The Box will run on any IBM PC/AT/XT/PS2 or close clone
- thereof, with at least 64k of memory.
-
- Although the game looks best when played on a color monitor, it
- plays just fine on a monochrome. (If you are using a monochrome or
- composite monitor with a color graphics card, please see "Black And
- White Mode" in the Games Parameters section below)
-
- A Microsoft-compatible mouse, can be used. (Remember to load your
- mouse driver before loading Shut The Box).
-
- If you run across a configuration on which the game will not run,
- please let me know (address at end of this file)!
-
-
- GAME FEATURES
-
- Microsoft Mouse Support
- Fast Mode
- Monochrome/Composite monitor support
- Demonstration Mode
- Top Ten Scores file
- Statistics on multiple games
- Bosskey
- Computerized opponent
- On-line help
-
- All options which those 18th century fishermen did just fine
- without, but I thought added to the fun!
-
-
- THE OBJECT
-
- In this version of Shut The Box, players alternate turns trying to
- get the highest score possible shutting numbered doors matching
- rolled dice.
-
- At the beginning of play, panels ("doors") number 1 through 9 are
- displayed on the screen, in an "up" position (see Figure 1).
-
- |---------------------------------------|
- | |---|---|---|---|---|---|---|---|---| |
- | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
- | |---|---|---|---|---|---|---|---|---| |
- | |
- | |
- |---------------------------------------|
- Figure 1 (all doors up)
-
- The player then rolls two dice, and closes any combination of doors
- whose numbers total that of the dice. A player's turn ends when a
- number is rolled which cannot be matched by any total of the
- remaining open doors.
-
- For example: A player's first roll is a six and a one, totaling
- seven. The player may shut either the door numbered seven, or the
- six and one, or the five and two, or the three and four, or the
- one, two, and four.
-
- In our example, the player chooses to shut (pull down) the two and
- the five, leaving the board as you see in Figure 2.
-
- |---------------------------------------|
- | |---| |---|---| |---|---|---|---| |
- | | 1 | | 3 | 4 | | 6 | 7 | 8 | 9 | |
- | |---|---|---|---|---|---|---|---|---| |
- | | 2 | | 5 | |
- | |---| |---| |
- |---------------------------------------|
- Figure 2 (after first move)
-
- On the next roll, the player rolls an eleven. The player can now
- shut the eight and three, or seven and four. The 9-2 is no longer
- valid because the two has already been closed. (Likewise, the 6-5
- combination cannot be used).
-
- A player's turn ends when all the doors have been shut, or until no
- door (or combination of doors) can be shut which total up to the
- sum of both dice. At this point the total of the numbers on the
- doors which have been shut are added to the player's score, plus an
- additional bonus of five points if all doors were shut.
-
- All doors are then reopened, and the game passes to the next
- player.
-
- After each player has played five turns, the player with the high
- score is the winner!
-
-
- SCORING
-
- At the end of each player's turn, his points from that turn (the
- numbers on the "shut" doors) are added to the display of his/her
- score, in the box toward the bottom of the screen.
-
- This "scorecard" contains the player's name, score, and a graph of
- his/her score. The graph shows you how well you are doing against
- a perfect score.
-
- A perfect round gives a player 50 points:
-
- (1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 + 5 bonus points = 50)
-
- With 5 rounds to a game, 250 points would be a perfect game. There
- are 50 dots on the scorecard, and one is filled every five points.
-
-
- STARTING THE GAME
-
- At this point, you should be able to play the game, and get a feel
- for it. You can read the rest of this document now at your leisure
- to clarify points, and to explain some of the features you might
- not understand your first few times through the game.
-
- So, make sure you are in DOS, and type "MLSHUT" (without the
- quotes) and press return. Follow the prompts, and enjoy!
-
-
- GAME CONTROLS
-
- Shut The Box can be played either using the keyboard or a
- Microsoft-compatible mouse.
-
- KEYBOARD INPUT
-
- The last line on the screen always contains a list of keys that
- are valid at any point in the game, along with a one-word
- description of their function. (See "COMMANDS" below)
-
- When selecting the doors to shut, you can use either of two
- keyboard methods:
-
- 1) Use the cursor left/right keys to point to a door and use
- the cursor up/down keys to open or shut it, or
-
- 2) Use the numeric keys to select the number of the door to
- open or shut.
-
- MOUSE INPUT
-
- Most of the keys listed on the bottom line of the screen can be
- entered via the mouse by pointing to the command and clicking
- the left button of the mouse. (If you are new to mice,
- "clicking" something means to place the mouse cursor on it and
- press the appropriate button, in this case, the left.)
-
- Also, boxes higher on the screen with messages such as "Press
- return for next player" will allow you to click the box itself
- to continue, rather than the command at the bottom of the
- screen.
-
- When selecting the doors to open/shut after rolling the dice,
- clicking an open door will close it, and clicking a closed door
- will open it (provided that the door was closed after the last
- roll of the dice).
-
- So, experiment with the mouse, and see what works. I think it's
- fairly straightforward, but would appreciate any feedback on
- ways you think it could be improved (address at end of file).
-
- COMMANDS AND TOGGLES
-
- A number of commands and toggles are available to enhance play, or
- to allow you to tailor the game a little to suit your taste.
- Alphabetically, these are:
-
- A (AllScores command)
-
- This displays a scorecard of all players, to compare how
- everyone is doing in relation to each other. The highest
- score(s) are emphasized with a flashing arrow. Also, the two
- sets of lines jutting into the box from above and below show the
- range of scores currently in the TopTen scores file. The score
- is "graphed" as in the single-player scorecard.
-
- B (BossKey command)
-
- This displays a phony DOS screen. I'll explain for you honest
- folks: this key is used when you are playing the game on company
- time, and the boss suddenly appears. To return to the game, key
- OK at the phony DOS prompt.
-
- Esc (Exit command)
-
- Use this key to end MLShut before the game is over.
-
- R (Roll Prompt toggle)
-
- This allows you to get rid of the "Press return to roll"
- message, which some folks find annoying.
-
- Defaults to "Yes", allowing the message to show.
-
- N (Next Prompt toggle)
-
- This allows you to get rid of the "Press return for so-and-so's
- turn" message, which some folks find annoying.
-
- Defaults to "Yes", allowing the message to show.
-
- D (Demo toggle)
-
- This allows you to put MLShut into Demo Mode, in which the
- computer plays for all players.
-
- Defaults to "No", allowing human play.
-
- F (Fast Mode)
-
- If you just want to play the game, and not look at some of the
- "animation" (such as the rolling dice), turning the Fast Mode on
- will do it.
-
- Defaults to "No", showing all animation.
-
- P (Pips Mode)
-
- Allows you to select between dice with pips (dots) on them, or
- with numerals on them.
-
- Defaults to "Yes", showing the dots.
-
- T (TopTen scores command)
-
- Displays the highest ten scores achieved on your machine. (This
- information is stored in the file MLSHUT.SCR. To clear the top
- ten, delete the file.)
-
- K (Show "Can't use this roll!" message)
-
- If you want Shut The Box to notify players when they roll a
- combination of dice which they can't use, specify this toggle.
-
- Defaults to "No".
-
-
- COMMAND LINE PARAMETERS
-
- In the section above, several options are referred to as "toggles".
-
- This simply means that they can be in a "Yes" or "No" state. And
- each of them has a "default", which is the state (either yes or no)
- in which they start out when Shut The Box begins.
-
- I set the defaults to the way I felt was best, but you may think
- differently!
-
- If you find yourself always changing one or more of the toggles
- each time you play, you might want to set them on the DOS command
- line instead.
-
- Any toggle can be flipped to the opposite of its default (Fast Mode
- = "Yes", for example) by keying the toggle's letter following the
- program name (MLSHUT) when you start up the game.
-
- So, if you wanted to set "Roll Prompt" to No, and Pips Mode to "No"
- (the opposites of their defaults), at DOS you would key:
-
- "MLSHUT R P"
-
- ...without the quotes, followed by the Return key. Be careful that
- you leave a space between MLSHUT and the toggle(s), or DOS won't
- recognize what you are trying to do.
-
- This allows you to tailor the game a little to your taste, and if
- you put this statement into a DOS batch file or menu processor, it
- will save you from setting these toggles each time you start the
- game.
-
- Toggles only valid from the command line:
-
- B (Black And White mode)
-
- If you are running a composite monitor on a color graphics card,
- and the colors in MLShut are hard to discern, keying "MLSHUT B"
- at the DOS prompt will make MLShut run in Black And White Mode.
-
- Defaults to "Yes" if Monochrome adapter detected, "No"
- otherwise.
-
- T (Top Ten Scores)
-
- This is different than the "T" command available during game
- play. It specifies whether a Top Ten Scores file should be
- saved, and is useful if you are running the game from a write-
- protected disk.
-
- Defaults to "Yes".
-
-
- DIFFERENCE BETWEEN VERSIONS
-
- VERSION 1.0 - 01/11/89
-
- Initial version, released to a few beta testers.
-
- VERSION 1.1 - 01/14/89
-
- Fixed some incorrect headings.
-
- Modified documentation some.
-
-
- ACKNOWLEDGMENTS
-
- Thanks for the dozens and dozens of very nice letters and messages
- I got (and still get) in response to my last game, MLYaht. The
- positive response encouraged me to turn this one loose on the
- world...
-
- I'd like to thank my wife Cindy and my daughters Rosamund and
- Genevieve for their tireless beta testing, and accurate
- descriptions (such as "ooooh!" and "blech!") of what they liked
- (and didn't like) about it.
-
- Also many thanks to Greg Powers, whose comment "You know, I HATE
- games that do that!" led to a major change in the scoring system
- used.
-
- A tip o' the hat as always to the gang at MicroLink (Bob Rodrigue,
- Jay Graham and David Storrs especially) for the encouragement and
- support they always give my PC endeavors.
-
- Thanks to Eagle Performance Software, whose Shareware product
- "QWIK" allows for some blazingly fast screenwrites in Turbo Pascal.
- (For a demonstration on just HOW fast, start MLShut with both Demo
- and Fast modes set to "Yes", and hold on to your socks...)
- Programmers interested should contact Eagle at:
-
- Eagle Performance Software Or Call Jim LeMay at:
- TP products (817) 735-4833
- P.O. Box 122237
- Fort Worth, TX 76121-2237
-
- And, while I'm at it, thank you Phillipe Kahn!
-
-
- FEEDBACK
-
- I would appreciate any comments, complaints, or wish lists of
- features you'd like to see! And, if you have any favorite old
- games you'd like to see programmed, I'm always looking for another
- which would interest me!
-
- Also, if you like the game enough (and can afford) to send a small
- ($5) donation, I won't argue. And my wife will understand my long
- nights at the PC a little better!
-
- Either way: Enjoy the game, and give copies of it to all your
- friends. And enemies. Strangers on the street...
-
- I can be contacted by mail at:
-
- Bob Lancaster / P.O. Box 5612 / Hacienda Heights, CA 91745
-
- Or by modem at:
-
- MicroLink PCUG BBS (AKA So. Cal Builder's Board)
- 818/961-7903
-
- Please include the verion number of Shut The Box in correspondence.
-
- Those interested in finding out more about MicroLink can contact
- the board listed above, or by mail:
-
- MicroLink PCUG Headquarters
- 15865-B E. Gale Ave. Box 1003
- Hacienda Heights, CA 91745
-
- Tell them Shut The Box sent you!
-